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- CONTENTS
-
-
- Page
-
- INTRODUCTION . . . . . . . . . . . . . . . 1
- HARD & SOFTWARE REQUIREMENTS. . . . . 2
- MAIN MENU WINDOW. . . . . . . . . . . 2
- USING A MOUSE . . . . . . . . . . . . 2
- MUSICAL REWARDS . . . . . . . . . . . 3
- SOUND . . . . . . . . . . . . . . . . 3
- VOICE . . . . . . . . . . . . . . . . 3
- SUBMENUS OR LEVEL WINDOWS . . . . . . 3
- PICK LISTS. . . . . . . . . . . . . . 4
-
- MUSIC COMPOSITION. . . . . . . . . . . . . 4
- MUSIC LEVEL 1 . . . . . . . . . . . . 4
- MUSIC LEVEL 2 . . . . . . . . . . . . 5
- MUSIC LEVEL 3 . . . . . . . . . . . . 5
- SAVING AND RETRIEVING TUNES . . . . . 5
-
- ART. . . . . . . . . . . . . . . . . . . . 6
- COLORBOOK . . . . . . . . . . . . . . 6
- File . . . . . . . . . . . . . . 7
- Clear. . . . . . . . . . . . . . 8
- Draw . . . . . . . . . . . . . . 8
- PRINTING . . . . . . . . . . . . 9
- DOODLE. . . . . . . . . . . . . . . . 10
- SPIDER WEBS . . . . . . . . . . . . . 10
- SPACE TUNNELS . . . . . . . . . . . . 11
- SPACE WORMS . . . . . . . . . . . . . 11
- SPACE RIBBONS . . . . . . . . . . . . 11
-
- ALPHABET . . . . . . . . . . . . . . . . . 11
-
- ENGLISH. . . . . . . . . . . . . . . . . . 12
- MAKE A FUNNY SENTENCE . . . . . . . . 12
- SCRAMBLED SENTENCES . . . . . . . . . 12
- SENTENCE PARTS. . . . . . . . . . . . 13
- SUBJECT/VERB AGREEMENT. . . . . . . . 14
-
- MATH . . . . . . . . . . . . . . . . . . . 14
- LASER BLAST . . . . . . . . . . . . . 14
- BUG NUMBERS . . . . . . . . . . . . . 15
- APPLESPIDER . . . . . . . . . . . . . 15
- TIMESTABLE. . . . . . . . . . . . . . 16
- ADDITION. . . . . . . . . . . . . . . 16
- Add Level 1. . . . . . . . . . . 16
- Add Level 2. . . . . . . . . . . 17
- Add Level 3. . . . . . . . . . . 17
- Add Level 4. . . . . . . . . . . 17
- SUBTRACTION . . . . . . . . . . . . . 17
- Sub Level 1. . . . . . . . . . . 17
- Sub Level 2. . . . . . . . . . . 18
- Sub Level 3. . . . . . . . . . . 18
- Sub Level 4. . . . . . . . . . . 18
- MULTIPLICATION. . . . . . . . . . . . 19
- Mul Level 1. . . . . . . . . . . 19
- Mul Level 2. . . . . . . . . . . 19
- Mul Level 3. . . . . . . . . . . 19
- Mul Level 4. . . . . . . . . . . 19
- DIVISION. . . . . . . . . . . . . . . 20
- Div Level 1. . . . . . . . . . . 20
- Div Level 2. . . . . . . . . . . 20
- Div Level 3. . . . . . . . . . . 20
- Div Level 4. . . . . . . . . . . 20
- ALGEBRA . . . . . . . . . . . . . . . 20
-
- EXAMS. . . . . . . . . . . . . . . . . . . 21
- MAKE EXAM . . . . . . . . . . . . . . 21
- TAKE EXAM . . . . . . . . . . . . . . 22
- SEE SCORES. . . . . . . . . . . . . . 23
- PRINT EXAM. . . . . . . . . . . . . . 23
-
- TELL TIME. . . . . . . . . . . . . . . . . 23
- TIME LEVEL 1. . . . . . . . . . . . . 24
- TIME LEVEL 2. . . . . . . . . . . . . 24
- TIME LEVEL 3. . . . . . . . . . . . . 24
- TIME LEVEL 4. . . . . . . . . . . . . 24
-
- HELP . . . . . . . . . . . . . . . . . . . 24
-
- SCHOOL-MOM UTILITIES . . . . . . . . . . . 25
- SPELL FILES . . . . . . . . . . . . . 25
- ENGLISH WORD FILES. . . . . . . . . . 26
- SENTENCE PTRN FILES . . . . . . . . . 27
- SUB-VERB AGREE FILES. . . . . . . . . 27
- SCRAMBLED WORDS FILE. . . . . . . . . 28
- EXAM FILES. . . . . . . . . . . . . . 28
-
- SOME FINAL NOTES . . . . . . . . . . . . . 30
-
-
- SCHOOL-MOM PLUS
- The Manual
-
-
-
- INTRODUCTION
- The strength and prosperity of the U.S. has always
- relied on the level of our education and character of
- our people. Now, the education level in the U.S. is
- actually decreasing rather than increasing. Illiteracy
- is becoming common and knowledge of science and
- technology is becoming rare. In most U.S. Universities
- the foreign students specializing in science and
- technology now outnumber the American students. By
- placing this software on the market we hope to do our
- part to rectify this problem.
-
- School-Mom is an educational tool for children ages 4 to
- 14. Its main options are Music, Art, English, Alphabet,
- Math, Exams, and Tell Time. The name, School-Mom, comes
- from the old term, School-Marm. This nickname was often
- used when referring to teachers who taught all subjects
- to all grades. This software, which uses a
- back-to-basics approach to teaching, attempts to do the
- same.
-
- This is the first version of School-Mom without the
- Spelling option. Customers are now demanding prettier
- screens rather than educational content. Therefore, we
- were forced to reduce the size of School-Mom in order to
- add more graphics. Spelling is now covered in a
- separate program called Spelling BEEZ. This program is
- sold separately.
-
- We think you'll like what we've done with this software
- package. We hope you still agree it's the most
- comprehensive children's educational software available
- at any price.
-
-
- (bottom of page 1)
-
- HARD & SOFTWARE REQUIREMENTS
- The minimum hardware requirements for running School-Mom
- are 640K RAM and EGA graphics. A mouse is optional in
- all but the Colorbook option. The minimum software
- requirement is DOS version 2.0 or higher.
-
-
- MAIN MENU WINDOW
- This window lists all the main options you may choose
- from such as Music, Art, Alphabet, English, Math, Exams,
- Tell Time, Help, Musical Rewards, Voice, and Order Form.
- There are several ways to select an option from Main
- Menu. You may use the up or down arrow keys to
- highlight the desired option then press the ENTER key to
- accept the option. Or, you may press the key
- corresponding to the first letter of the desired option
- until the option is highlighted then press the ENTER
- key. You may also use the mouse to select an option as
- described in the next section. Accept QUIT or press
- the ESC key to stop the program.
-
-
- USING A MOUSE
- If you have a mouse and have installed it's driver, you
- can use it in the Doodle option to draw, in the
- Colorbook option to color pages, and in the option
- windows to select options. To select an option using
- the mouse just move the mouse cursor to the option you
- want then press the left button twice. The first press
- will highlight the option and the second press will
- select it.
-
- The right mouse button can usually be used in place of
- the escape key (ESC) to exit menus or options. Also,
- the left button can usually (not always) be used in
- place of the ENTER or RETURN key. Instructions are
- usually given on the screen to tell you when this is
- possible.
-
- If you're not using a Microsoft (tm) compatible mouse
- you may have trouble using School-Mom. If so, turn off
-
-
-
- (bottom of page 2)
-
- the mouse support in School-Mom by pressing the t or T
- key during the opening screen. Tandy (tm) and Agiler
- (tm) mice are sometimes not Microsoft (tm) compatible.
-
-
- MUSICAL REWARDS
- You may or may not want the computer to give musical
- rewards. To turn the rewards off, select this option
- and choose Never (Off). If you want to get a musical
- reward for every 100 point choose Sometimes. To always
- get a reward choose Always.
-
-
- SOUND
- Most options will also use sound to indicate wrong
- answers. In all the options, if Never (Off) is chosen
- for musical rewards this wrong buzzer will also be off.
- This will also disable the Music option. Effectively,
- all sound is turned off except for voice. Voice is
- controlled separately.
-
-
- VOICE
- If you purchase the voice files for School-Mom your
- computer will talk when using School-Mom. The real
- human voice will use either your PC speaker or your
- sound board as long as it's Sound Blaster (tm)
- compatible. This voice will congratulate you for good
- work, pronounce letters of the alphabet, and identify
- numbers for the lower level math options.
-
- You may turn the voice off by selecting the Voice option
- and choosing OFF. If you turn voice on while Musical
- Rewards is set to Sometimes or Never (Off), you'll get
- voice rewards after each correct answer. If Musical
- Rewards is on, you'll get a tune only.
-
-
- SUBMENUS OR LEVEL WINDOWS
- All options except Help have submenu windows. These
- windows are used to select learning levels or to choose
-
-
-
- (bottom of page 3)
-
- a particular suboption. Choose from these menus using
- the same techniques as in Main Menu. In particular, use
- the mouse, arrow keys, or the key corresponding to the
- first letter of the option to highlight the desired
- option then press the ENTER key or the left mouse button
- to accept. Accept Return (ESC), or press the ESC key,
- or press the right mouse button to return to Main Menu.
-
-
- PICK LISTS
- When you need to choose a file, a pick list will be
- displayed on your screen. Use the standard mouse or
- keyboard techniques to choose a file from this list. If
- there are more than 10 files to choose from, you'll see
- a downward pointing arrow on the bottom right of the
- pick-list box. To see the additional file names either
- hold down the down-arrow key on the keyboard or place
- the mouse cursor on the arrow and press the left mouse
- button.
-
- If there are more file names above the ones shown, an up
- arrow will be displayed on the upper right of the pick-
- list box. To see these file names press and hold down
- the up-arrow key or place the mouse cursor on the up
- arrow and press the left mouse button.
-
-
-
- MUSIC COMPOSITION
- The Music option has three suboptions. You can use
- these options to compose and play tunes. Note that in
- all three Music options, only the treble cleft is shown.
- Only octave 3 notes and a few of octave 4 notes will
- appear on the screen.
-
-
- MUSIC LEVEL 1
- In Level 1 you are shown a musical scale and asked to
- enter notes by pressing a, b, c, d, e, f, or g. As you
- press a key, the corresponding note is played and
- displayed on the scale. If you make a mistake you can
-
-
-
- (bottom of page 4)
-
- delete the previous notes by pressing the BACK-SPACE
- key. When you're done just press ENTER to play the
- entire tune or press n to start a new tune. You may
- also press the SPACE BAR to skip a note or equivalent,
- pause for one beat. Also, press the up arrow key to go
- to the next higher octave or the down arrow key to go to
- the next lower octave. When you first start a tune,
- octave 3 is the default. The notes of some octaves will
- not be displayed on the scale but will still play. As
- always, press ESC to exit the option and return to the
- music level menu.
-
-
- MUSIC LEVEL 2
- Level 2 is similar to Level 1 except longer tunes can be
- composed and the note duration can be changed. Either
- 1/1 (whole notes), 1/2, 1/4, 1/8, or 1/16 notes can be
- played. Change the duration by using the left or right
- arrow key. This change will remain in effect until you
- change the duration again.
-
-
- MUSIC LEVEL 3
- Level 3 is similar to Level 2 except sharp and flat
- notes can also be played. To choose a sharp note press
- the +/= key first then the note key. To choose a flat
- note press the _/- key first. The change stays in
- effect only until the note is played then it reverts
- back to a simple note. To remove a sharp before the
- note is played, press the _/- key. To remove a flat
- before the note is played, press the +/= key.
-
-
- SAVING AND RETRIEVING TUNES
- When in Level 2 and Level 3 you may store your tunes to
- a file and retrieve them later. To store a tune press
- the ALT key then press the s key before releasing the
- ALT key. Now type the name of the file where you wish
- the tune stored and press ENTER. Do not use an
- extension. For example, use a word like "tune" but do
- not use "tune.dat". To get a tune that you've stored
-
-
-
- (bottom of page 5)
-
- earlier, press the ALT key then press the g key before
- releasing the ALT key. A list of the tunes will be
- displayed. Use the keyboard or mouse to select one of
- these using the techniques described earlier for option
- menus. This selected tune will be played and displayed
- ready for editing.
-
-
-
- ART
- Art has six options. These are Colorbook, Doodle,
- Spider Webs, Space Tunnels, Space Worms, and Space
- Ribbons. The following paragraphs describe each of
- these.
-
-
- COLORBOOK
- The Colorbook option is only available on the deluxe
- version, School-Mom PLUS. With this option, you can
- recall coloring book pages, color them from a choice of
- 32 colors or shades, then store the colored pages for
- later use. You can also draw your own pictures and
- store them.
-
- This program is very simple to use. Use the mouse
- pointer to select a color then use the mouse to color
- the drawing. You can save the drawing you've colored
- under a different name or you can get another drawing.
-
- At the top of the screen you'll see 32 color choices.
- Place the mouse pointer on the color you desire then
- press the left mouse button to select it. The selected
- color will be displayed in a box at the top right of the
- screen.
-
- After you've selected a color, place the mouse pointer
- on the drawing where you want that color then press the
- left mouse button. Any area surrounding that point and
- bounded by black will be filled with your selected
- color. Your selected color will stay in effect until
- you choose another.
-
-
-
- (bottom of page 6)
-
- You may also draw your own pictures by selecting the
- DRAW option from the top of the screen. Normally the
- drawing color is black. This is also the border color
- used by the paint/color routine. When you're coloring,
- the color will fill any area surrounded by the drawing
- color. You may change the drawing color to the selected
- paint color by pressing F4. After you do this all your
- future drawings will be in that color until you change
- it back to black by pressing F5. Note that this new
- drawing color will also be used as the new boundary
- color for coloring. If you try to fill an area with
- color that is bounded by any color other than the
- current drawing color, it will spill out.
-
- Try never to fill an area with the same color as it's
- boundary. For example, your drawing color is black and
- you want to color an area black. If you do this, the
- boundary will be lost and you may or may not be able to
- color it again. If you do need to do this, save your
- file first.
-
- If your drawing color is black, the same thing will
- occur if you paint an area with the color directly below
- black on the color bar. You will not be able to repaint
- it. Similarly, if you've changed the drawing color to
- something other than black, you should not paint with
- that drawing color or the color found below it on the
- color bar.
-
- File
- Select this option if you want to get a new colorbook
- page/file, store a file or delete a file. This option
- also has an Exit option which will allow you to exit the
- colorbook program.
-
- Use the Get a File option to select a new colorbook
- page. Use the mouse to select the option similar to the
- way described in the Main Menu section. You'll be shown
- a list of pages to choose from. Use the mouse or arrow
- keys to highlight the page you want then press the left
- mouse button or the ENTER key. The page you selected
-
-
-
- (bottom of page 7)
-
- will be displayed on your screen.
-
- Use the Store a File option to store pages you've
- created or colored. Choose the Store a File option
- using the mouse or the keyboard. Once you do this
- you'll have to type a file name or page name for your
- drawing. When you type a colorbook page name to store,
- do not use an extension. For example, use something
- like mypage10 but not mypage10.gf2. The gf2 extension
- will be added to the end automatically. Be careful not
- to copy over one of the original pages.
-
- The current page name will always be displayed at the
- top right of the screen on the first row. Special
- instructions will be displayed on the second row
- directly below the file or page name. These
- instructions will appear as needed.
-
- Clear
- Choose this option if you want to clear your screen and
- start again. When you do this you'll loose your
- colorbook page if it's not stored. Be careful with this
- one.
-
- Draw
- Select this mode when you want to create your own
- colorbook page. After you select this mode the upper
- left of your screen will change from color selections to
- drawing tool selection. You can then choose to draw
- with straight lines, boxes, circles, ovals, or you can
- choose to use freehand. Choose Quit Draw to return to
- the main colorbook screen.
-
- If you want to draw with straight lines place the mouse
- cursor on the line at the top left of the screen then
- press the left mouse button. Now move the cursor down
- to where you want the line to start and press the left
- button again. This time hold the button down and
- stretch the line until it ends at the point you desire
- then release the button.
-
-
-
- (bottom of page 8)
-
- To draw a box, select it from the top of the screen then
- move the cursor to where you want one corner of the box
- and press the left mouse button. Hold the button down
- and stretch the box until the other corner is located
- where you want it then release the button.
-
- Drawing circles and ovals is only slightly different
- than drawing lines and boxes. Select the one you want
- from the top of the screen then move the cursor to where
- you want the center of the circle or oval. Press the
- left mouse button then stretch the circle until it's the
- size you desire. If you're drawing an oval you'll
- notice that the oval will become tall if you stretch up
- and wide if you stretch out to either side.
-
- To draw freehand, select it from the top of the screen
- then move the cursor to where you want to start. Now,
- press the left mouse button and hold it down while
- moving the mouse to draw. Release the left button to
- lift your pen.
-
- PRINTING
- You may print copies of your pages to your printer using
- you graphics utility that comes with DOS. If you want
- to do this you must load the graphics utility before you
- run School-Mom. To do this from DOS type GRAPHICS
- PRINTER /R then press ENTER. Substitute your printer
- type name for the word PRINTER. For example if you have
- an HP Deskjet printer then use DESKJET where I've used
- PRINTER. If you have an HP Laserjet then use LASERJET.
- If you have a standard dot matrix printer try leaving
- that part blank. For more information on printer types
- consult your DOS manual under the heading GRAPHICS.
-
- I assume you'll want the printed version to have black
- lines on a white background. In this case you'll need
- to color everything on the page bright white before you
- print it. To print your page just press the SHIFT key
- then press the PRINT SCREEN (or PRINT) key before
- releasing the SHIFT key.
-
-
-
- (bottom of page 9)
-
- To escape from the program press the right mouse button,
- the ESC key or choose Exit from the File menu. When
- asked if you really want to exit the program press
- either "y" for yes or "n" for no.
-
-
- DOODLE
- This art option allows you to draw freehand with a mouse
- or joystick in multiple colors. Your drawing can not be
- saved. This one is just for relaxation and fun. If you
- want to use a mouse, be sure to load the mouse driver
- before you start otherwise you'll have to use a
- joystick.
-
- If you're using a mouse, change the color by pressing
- the right button and lower the pen by pressing the left
- button. If you're using a joystick, change the color by
- pressing c on the keyboard and raise the pen by pressing
- p. In either case press e on the keyboard to erase and
- start a new drawing.
-
- The color currently being used is shown in a box at the
- lower right corner of the screen. Also, if you want to
- erase part of your drawing, change the color to
- background (or until you can't see the color box) then
- move the cursor over the area to be erased.
-
-
- SPIDER WEBS
- Here you can use the joystick or the arrow keys to
- control the actions of a spider while he leaves a web
- behind him. When the arrow keys are used, the joystick
- is disabled for the duration of the drawing. You may
- change back to the joystick by erasing the drawing.
- Press c to change the color of the web, press the < and
- > keys to change the rate or speed of movement, press e
- to erase the web and start again, or press ESC to return
- to Art Menu.
-
-
- (bottom of page 10)
-
- SPACE TUNNELS
- In this Art option you can use a joystick or the arrow
- keys to control the growth and/or elongation of a tunnel
- through deep space. The rules for using the joystick or
- keys are the same as those just described in the Spider
- Webs description.
-
- Press ESC to quit, e to erase and start again, c to
- change the color of the tunnel, g to make the tunnel
- grow larger, r to make the tunnel reduce in size, the >
- key to increase the growth rate, or the < key to reduce
- the growth rate. With this option you can produce
- beautiful screen art that appears to have 3-dimensional
- qualities. It is very relaxing. Try it!
-
-
- SPACE WORMS
- This Art option is similar to Space Tunnels but it
- produces an elongating worm with alternating colors.
- You have no control over color. See the previous
- section for details.
-
-
- SPACE RIBBONS
- This option is exactly like Space Worms except the worm
- is flattened. This produces even better 3-dimensional
- effects.
-
- These Art options were designed especially for
- relaxation and enjoyment. However, they can be used to
- stimulate creativity.
-
-
-
- ALPHABET
- The purpose of this option is to teach preschoolers the
- alphabet, both upper case and lower case. You are shown
- an uppercase letter then three choices for its lower
- case equivalent. To choose the correct lower case
- letter use the right or left arrow key to move the
- pointing arrow to the correct choice then press ENTER.
-
-
- (bottom of page 11)
-
- Points are added for correct answers.
-
- After you select the correct answer you must press a key
- to continue. You may press ESC to stop, otherwise the
- entire alphabet will be shown. Also, you may press c to
- change the foreground color for the letters.
-
-
-
- ENGLISH
- This option has four suboptions. In the first of these
- you learn about nouns, verbs, adjectives, and adverbs.
- The second English option develops skill in forming
- sentences by asking you to unscramble sentences. The
- third teaches you the 5 basic sentence patterns and the
- fourth teaches subject-verb agreement.
-
-
- MAKE A FUNNY SENTENCE
- In this option you're first given the definition of a
- noun and a list of nouns to choose from. Choose a noun
- using the arrow keys to highlight your selection then
- press the ENTER key (you may also use a mouse). Next,
- the definition of an adjective is given and a list of
- seven adjectives is shown to choose from. Then the
- definitions of verbs and adverbs are given and lists of
- each are shown for you to choose from.
-
- When you've chosen the last word, two or three sentences
- will be displayed that use the words you chose.
- Although the sentences will be grammatically correct,
- they will not always make sense. When this happens,
- they're usually very amusing. Press the SPACE BAR (or
- the left mouse button) to repeat the process with new
- words. Press the ESC key or the right mouse button to
- quit and return to English Menu.
-
-
- SCRAMBLED SENTENCES
- Here you're given several words that can be used to make
- a correct sentence. One of the words will be
-
-
-
- (bottom of page 12)
-
- highlighted. You must move (using the arrow keys) this
- highlighted word up to the top of the screen and place
- it in correct sentence order. When you have placed that
- word in the correct spot the second word will be
- highlighted.
-
- While you're moving the word to its correct location a
- timer will be running. If you correctly place the word
- before the timer runs down, you will be given extra
- points. When the entire sentence is correct you'll
- receive an additional 10 points.
-
- While you're placing the words you'll notice that a
- small arrow will be moving from the right of the screen
- to the left. If your word gets hit by this arrow it
- will be knocked back down to the bottom and you'll have
- to start it again. So watch it! As you build up points
- the arrow will attempt to get faster. You can change
- the arrow's speed using the < and > keys.
-
-
- SENTENCE PARTS
- Here you're first shown that sentences have two basic
- parts -- the subject and the predicate. Definitions are
- also given. After pressing the SPACE BAR (or the left
- mouse button) you're shown how the predicate can be
- separated into its parts and as a result, that sentences
- have 5 basic patterns. Shorthand names of each are
- given. After pressing the SPACE BAR or mouse button
- again, definitions of each part are given. Finally, you
- will be given examples of each of the 5 sentence
- patterns.
-
- Press the SPACE BAR or mouse button once more and you'll
- be given a randomly chosen sentence from the sentence
- file and asked to identify its sentence pattern. Select
- the pattern by using the arrow keys or mouse to
- highlight the correct pattern then press ENTER or the
- left mouse button again. Each correct answer is
- rewarded by the addition of 10 points to your score.
- Press ESC to quit or simply select RETURN with the
-
-
- (bottom of page 13)
-
- mouse. Press the SPACE BAR or the left mouse button to
- see another randomly chosen sentence.
-
-
- SUBJECT/VERB AGREEMENT
- When you choose this option you're first given some
- necessary instruction on how to insure that the verb
- agrees with the subject. A sentence is then presented
- with a missing word (usually a missing verb). You are
- required to select the correct missing word from a list
- of two choices. To choose the word, highlight it with
- the up or down arrow key or the mouse, then press ENTER
- or the left mouse button. Each correct answer is
- rewarded by the addition of 10 points to your score.
- Press ESC to quit or simply use your mouse to select
- RETURN. After you've answered correctly press the SPACE
- BAR or the left mouse button to see another randomly
- chosen sentence.
-
- When you escape from any of the English options you will
- be placed back into English Menu. Choose a new English
- option or escape again to return to Main Menu.
-
-
-
-
- MATH
- This option is divided into 9 options. These are Laser
- Blast, Bug Numbers, Applespider, Timestable, Addition,
- Subtraction, Multiplication, Division, and Algebra.
- These are described in the following paragraphs.
-
-
- LASER BLAST
- This is an exciting game that entertains and teaches
- quantity. First, a number of space ships are shown.
- Then, colored numbers begin to float across the screen.
- The object of the game is to shoot the correct number
- with the laser. The correct number is the one that
- equals the number of space ships. To shoot, simply push
- the SPACE BAR. To return to Math Menu press ESC.
-
-
- (bottom of page 14)
-
- To get numbers 0 through 4, start the game by choosing
- the first option. To get numbers 5 through 9 choose the
- second option. Obviously, most pre-schoolers should
- start with the numbers 0 through 4.
-
- Points are given for each hit. The faster you play, the
- more points given. The speed can be increased by using
- the > key and decreased using the < key.
-
-
- BUG NUMBERS
- This math option teaches the concept of multi-digit
- numbers. You are shown three large boxes. The box on
- the right will have 0 to 9 large individual bugs. The
- center box will have smaller bugs grouped in clusters of
- 10 each. The box on the left will have very small bugs
- in groups of 100 bugs each. Your job is to find how
- many bugs are shown on the screen.
-
- You must first count the number of groups that contain
- 100 bugs each. Press this number on the keyboard. This
- gives you the most significant digit. Next, count the
- number of groups that contain 10 bugs and press this
- number key. This gives you the next most significant
- digit. Finally, count the number of large bugs on the
- right side and type this number. This gives you the
- least significant digit and you're done. Ten points and
- an animation are given for completion.
-
-
- APPLESPIDER
- This is a very exciting and intense game that drills you
- in basic addition, subtraction, multiplication, or
- division. From the Applespider opening screen choose
- Addition, Subtraction, Multiplication, or Division.
- Next, you must choose the playing speed. Your options
- are Very Slow, Slow, Medium, Fast, or Very Fast. More
- points are given for playing faster.
-
- The applespider wants to eat your apple. You must
- prevent this by using the arrow keys to move the apple
-
-
- (bottom of page 15)
-
- out of the spider's way. At the beginning you are given
- 10 free moves. To get more moves you must solve the
- equation at the bottom of the screen. For every correct
- answer you get five more moves and points are added to
- your score. As your score increases, the spider gets
- faster.
-
- Your Applespider score will get added to your total Math
- score only if you win the game. You win when you have
- correctly answered 20 math problems. When this happens
- another apple will fall on the spider and squash him.
-
- As always, press ESC to stop.
-
-
- TIMESTABLE
- After selecting this option you'll have to select a
- level from one to seven. If you choose Level 5, for
- example, the number 5 will be used in the multiplication
- table. After you choose a level a worm will move that
- many apples onto the screen in one row. Then, you'll
- have to multiply that number by 1 to continue. Let's
- assume again that you chose the number 5. After you
- give the answer to 5 X 1 the worm will move another row
- of 5 apples onto the screen. You must now give the
- answer to 5 X 2. This continues until 5 rows are done.
- You can always find the answer by adding the total
- number of apples.
-
- When you're done just press the ESC key. You'll then be
- shown how many points you accumulated. More difficult
- multiplication tables give higher scores.
-
-
- ADDITION
- This option has four levels of difficulty. In each
- level the numbers are chosen at random.
-
- Add Level 1
- In this beginner's level, stars are shown beside each
- number. The number of stars equals the number. For
-
-
- (bottom of page 16)
-
- example, suppose you are asked to add the numbers 2 and
- 3. Beside 2 there will be two stars and beside 3 there
- will be three stars. To find the answer just count the
- number of stars, type the answer and press the ENTER
- key. After you've entered the correct answer you must
- press a key to continue.
-
- Add Level 2
- This level is exactly like Level 1 except the numbers
- are larger and the stars are not shown.
-
- Add Level 3
- This level illustrates how to add multiple digit numbers
- by stepping you through the process. Again, all numbers
- are chosen at random. Active elements of the problem
- are highlighted by flashing the digits. Individual
- questions in the form of simple equations are shown at
- the bottom of the interactive window. A flashing
- cursor at the end of this equation indicates that an
- input is expected. If you enter the correct value it
- will be placed in its proper spot. The computer will
- beep if the answer is incorrect. When you've finished
- with the problem, you must press a key to continue.
-
- Add Level 4
- This level is exactly like Level 3 except numbers with
- decimals are used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score. If
- sound is on you'll also get a tune for every correct
- answer or every 100 points depending on which sound
- option you've selected. You can press ESC to quit and
- return to Math Menu when you're done.
-
-
- SUBTRACTION
- This option has four levels of difficulty. In each
- level the numbers are chosen at random.
-
- Sub Level 1
- In this beginners level, stars are shown beside each
-
-
- (bottom of page 17)
-
- number. The number of stars equals the number. If you
- are asked to, for example, subtract 2 from 4 there will
- be two stars beside the number 2 and four stars beside
- the number 4. However, two of the four stars beside the
- number four will be blinking to indicate the two that
- will be taken away. Also, the two stars beside the
- number 2 will be blinking. To find the answer just
- count the number of stars that are not blinking. After
- you've entered the correct answer you must press a key
- to continue.
-
- Sub Level 2
- This level is exactly like Level 1 except the numbers
- are larger and the stars are not shown.
-
- Sub Level 3
- This level illustrates how to subtract multiple digit
- numbers by stepping you through the process. Again, all
- numbers are chosen at random. Active elements of the
- problem are highlighted by flashing the digits.
- Individual questions in the form of simple equations are
- shown at the bottom of the interactive window. A
- flashing cursor at the end of this equation indicates
- that an input is expected. If you enter the correct
- value it will be placed in its proper spot. The
- computer will beep if the answer is incorrect. When
- you've finished with the problem, you must press a key
- to continue.
-
- Sub Level 4
- This level is exactly like Level 3 except numbers with
- decimals are used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score. If
- sound is on you'll also get a tune for every correct
- answer or every 100 points depending on which sound
- option you've selected. You can press ESC to quit and
- return to Math Menu when you're done.
-
-
- (bottom of page 18)
-
- MULTIPLICATION
- This option also has four levels of difficulty.
-
- Mul Level 1
- This level is similar to Add & Sub Level 1 because you
- must count stars that do not blink to find the correct
- answer. The difference is that the stars are grouped
- differently and there is only one line with stars. For
- example, suppose you are asked to find the product of 4
- and 2. At the bottom, where the answer belongs, you
- will find two groups with four stars each. In other
- words, the computer has taken the four stars and placed
- them in the answer line twice. There is a total of 8
- stars and they have been placed on the line where the
- number 8 belongs.
-
- Mul Level 2
- This level is like Level 1 but larger numbers are used
- and no stars are displayed.
-
- Mul Level 3
- This level leads you through long multiplication with
- multiple digit numbers. As in Add & Sub levels 3 & 4,
- active elements of the problem are highlighted by
- flashing the numbers. The instructions and questions to
- be answered are displayed at the bottom of the
- interactive window. The flashing cursor at the end of
- this question or equation is an indication that the
- computer is waiting for an input.
-
- Mul Level 4
- Level 4 is identical to Level 3 except decimals are
- used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score.
- You can press ESC to quit and return to Math Menu when
- you're done or press any other key to continue.
-
-
- (bottom of page 19)
-
- DIVISION
- This option also has four levels of difficulty.
-
- Div Level 1
- This level is similar to Add & Sub Level 1 because you
- must count stars that do not blink to find the correct
- answer. The difference is that the stars are grouped
- differently and there is only one line with stars. If
- you are asked to, for example, divide 12 by 3 then
- beside the 12 will be placed three groups of stars with
- 4 stars in each group. Only one group will not be
- blinking. So, if you count the stars that do not blink,
- you'll find the correct answer to be 4.
-
- Div Level 2
- This level is like Level 1 but larger numbers are used
- and no stars are displayed.
-
- Div Level 3
- This level leads you through long division with multiple
- digit numbers. As in Add & Sub levels 3 & 4, active
- elements of the problem are highlighted by flashing the
- numbers. The instructions and questions to be answered
- are displayed at the bottom of the interactive window.
- The flashing cursor at the end of this question or
- equation is an indication that the computer is waiting
- for an input.
-
- Div Level 4
- Level 4 is identical to Level 3 except decimals are
- used.
-
- In each of these levels a complete correct answer is
- rewarded by the addition of 10 points to your score.
- You can press ESC to quit and return to Math Menu when
- you're done or press any other key to continue.
-
-
- ALGEBRA
- This option also has four levels of difficulty. All
- four levels are basic introductory algebra but the
-
-
- (bottom of page 20)
-
- difficulty level does increase slightly with each level.
- In each level you must solve for the unknown value of Y.
- Just follow the instructions and answer the questions,
- and the computer will lead you through the solution.
- When you see the cursor flashing, the computer is
- waiting for an input.
-
- In all the Math options, the active parts of the
- equation are highlighted by flashing the numbers. Also,
- the final correct answer is rewarded by the addition of
- 10 points to your score. Press ESC to quit and return
- to Math Menu when you're done or press any other key to
- continue.
-
-
-
- EXAMS
- The Exam module has four options. These are Make Exam,
- Take Exam, See Scores and Print Exam. Each of these is
- explained in the following paragraphs.
-
-
- MAKE EXAM
- In this option you're allowed to create a multiple
- choice examination. The first screen you'll see is an
- exam setup screen. This screen has three fields, one to
- enter the number of questions you want to ask, one to
- enter the title of the exam, and one to enter the
- filename for the exam. You may move freely from one
- field to another using the up or down arrow keys. Once
- you have all the information typed correctly in all the
- fields press the F10 function key. If you change your
- mind and decide you don't want to create an exam just
- press the ESC key to return to Exams Menu.
-
- After you press the F10 key from the Exam Setup screen
- you will see another screen that asks you to type the
- first question, its five answer choices, and the number
- of the correct answer. A total of eight fields are
- shown -- two for entering the question, five for the
- answers, and one for the number of the correct answer.
-
-
-
- (bottom of page 21)
-
- When you've entered all the questions you'll be returned
- to Exams Menu. If you decide to stop and not enter as
- many questions as you originally planned just press the
- ESC key. The exam will be created but with only as many
- questions as you entered before pressing ESC.
-
-
- TAKE EXAM
- When you choose this option you'll first be asked to
- enter your name. This is because your name will be
- stored later along with your score. After you've done
- this either press ESC to quit or press ENTER to get a
- list of all the exam files on your current directory.
- You may choose a file from the list or you may quit by
- pressing ESC, choosing the RETURN option, or pressing
- the right mouse button. Choose an exam file using the
- same techniques you normally use to select options.
-
- After you've chosen an exam file you'll see a screen
- that shows the exam title, the first question to answer,
- and its five answer choices. There are three way to
- choose an answer. You may use the up or down arrow keys
- to highlight the correct answer then press ENTER, or you
- may press the key corresponding to the first letter of
- the correct answer until it is highlighted then press
- ENTER, or you may use a mouse to highlight the correct
- answer then press the left mouse button to select it.
- If you want to quit without answering the question just
- press ESC or use the mouse to select RETURN.
-
- The number of questions you've answered correctly will
- be shown at the bottom of the screen. After you're
- done, your score will be added to the end of the score
- file that corresponds to the exam. The score file will
- have the same name as the exam file but a different
- extension.
-
- After you've either answered all the questions or quit
- you'll be shown your final score. You'll then have to
- press ENTER to continue.
-
-
-
- (bottom of page 22)
-
- SEE SCORES
- When you choose this option you'll first be shown a list
- of the score files to choose from. To choose a file,
- highlight it then press ENTER or the left mouse button.
- If you change your mind you may quit by pressing ESC.
-
- Next, choose whether you want to send the scores to a
- printer or to the screen. If you choose the printer
- don't forget to turn the printer on. Use the standard
- arrow key or mouse techniques to select this option.
-
- Before the scores are listed, the exam title and the
- number of questions in the exam will be shown. If the
- list is sent to the screen you'll have to press ENTER to
- return to Exams Menu when the list is complete.
-
- Your disk will come with several exams already prepared.
- Try them out!
-
-
- PRINT EXAM
- Use this option to make a hard copy or your examination.
- There will be five questions per page. The last page
- will contain the answers. The exam will be suitable for
- classroom use.
-
-
-
- TELL TIME
- Use this option for learning to tell time. It has four
- learning levels. In each level a clock is shown on the
- screen and you must choose the correct time from a list
- of three answers. Choose an answer by using the
- appropriate arrow key to get the large arrow directly
- over the correct choice, then press ENTER. When the
- correct answer is chosen, points will be added to your
- score and the digital time will be displayed below the
- clock.
-
-
-
- (bottom of page 23)
-
- TIME LEVEL 1
- In this beginner's level the big hand always points to
- 12. However, the little hand can point to any of the 12
- numbers. For correct answers only one point will be
- added to the score.
-
-
- TIME LEVEL 2
- In this second level only on-the-hour, quarter, and half
- hours are used. In other words the big hand can only be
- on the 12, 3, 6, or 9. Correct answers are rewarded by
- the addition of 3 points.
-
-
- TIME LEVEL 3
- In this level the big hand may point to any of the 12
- numbers but may not point to any location between the
- numbers. For example, the clock could show 7:05, 7:10,
- or 7:15 but it will not show 7:03, 7:07, or 7:18. For
- correct answers, 5 points will be added to the score.
-
-
- TIME LEVEL 4
- In this level any time is allowed on the clock. For
- correct answers, 10 points will be added to the score.
-
- In all these Time options, after you answer correctly
- points will be added to your score then you'll need to
- press a key to continue.
-
-
-
- HELP
- This option allows you to read the School-Mom manual on
- the screen or print it on paper. Use the Down Arrow key
- to read one line at a time or use the Page Down key to
- read one screen page at a time. Press F5 to print the
- document on your printer.
-
- You may use the Up Arrow key or the Page Up key to back
-
-
-
- (bottom of page 24)
-
- up in the document. You may also use the Home key to go
- back to the beginning or the End key to go to the end of
- the document.
-
- To quit this option press the ESC key.
-
-
-
- SCHOOL-MOM UTILITIES
- This utility program was designed for teachers or
- parents. Its purpose is to allow additions to and
- editing of the Spelling, English and Exam data files.
- It is sold separately. See the Order Form option for
- details.
-
- If you have this program you can start if from the
- operating system by typing CHANGE then pressing ENTER.
- If you have the MES Shell and Installation Program you
- can simple choose Utilities from the menu.
-
- This program contains 17 options. The first 6 options
- are for editing the Spelling files (formally part of
- School-Mom but now in Spelling BEEZ). The next eight
- options are for adding to or editing the English files.
- Finally, the last three options allows you to make
- changes to the Exam files. As always there is a final
- option to QUIT.
-
-
- SPELL FILES
- Use these options to change any one of the spelling word
- files. If you choose the Last Spelling Homework or Old
- Spelling Homework files you'll be presented with a list
- of additional spelling word files to choose from. After
- you select a spell file you'll be asked to choose
- whether you want to add words or edit them.
-
- If you select the Add Words option, the computer will
- quickly run through all the words in that particular
- file and stop after the last one. You may then enter
- a new word or press ESC to stop. When you enter a word,
-
-
-
- (bottom of page 25)
-
- unless the word already exists, it will be stored at the
- end of the file. The new word will be displayed along
- with its number and you'll be asked to enter another
- word or press ESC to stop.
-
- If you select the Edit option you must next choose to
- search for a word or start at the beginning. If you
- choose to start at the beginning, the first word in the
- file will be displayed. Then you'll be asked to press
- the F10 function key to go on to the next word, press
- ESC to stop, or make changes to the word then press
- ENTER. Keep pressing F10 until you see the word you
- want changed. When you're done just press ESC.
-
- If you choose to search for a word you must next enter
- some text to search for. After you type the text press
- ENTER and the first word that contains that text will be
- displayed for editing. After you edit it press ENTER to
- find the next occurrence of that text or ESC to quit.
-
-
- ENGLISH WORD FILES
- If you choose one of the English word file options
- (Noun, Adjective, Verb1, Verb2, or Adverb file) you'll
- again be asked whether you want to add or edit. The Add
- option works exactly like the Add option of the Spell
- Files option. The computer will quickly run through all
- the words in that particular file and stop after the
- last one. You may then enter a new word or press ESC to
- stop. When you enter a word it will be stored at the
- end of the file. The new word will be displayed along
- with its number and you'll be asked to enter another
- word or press ESC to stop.
-
- If you select the Edit option the first word in the file
- will be displayed. Then you'll be asked to press the
- F10 function key to go on to the next word, press ESC to
- stop, or make changes to the word then press ENTER.
- Keep pressing F10 until you see the word you want
- changed. When you're done just press ESC.
-
-
-
- (bottom of page 26)
-
- There is a slight difference between the verb1 and verb2
- data files. The verb1 file contains past-tense and
- present-tense verbs that agree with singular subjects.
- The verb2 file contains only past-tense verbs. If you
- get these mixed up, the Make a Funny Sentence option
- will not produce correct sentences.
-
-
- SENTENCE PTRN FILES
- This option allows you to change the sentence pattern
- files. If you choose to add sentences, the last
- sentence in the file will be shown along with its
- pattern. You'll then be asked to enter new sentence
- information or press ESC to stop. When you've typed the
- sentence and its pattern correctly press the F10 key to
- store the information and get ready for the next
- sentence. When you're done press ESC to stop.
-
- If you choose to edit a sentence, the first sentence and
- its pattern will be displayed. You may press ESC to
- stop, F10 to see the next sentence, or you may make
- corrections to the sentence and its pattern then press
- F10 to store the changes and see the next sentence.
-
-
-
- SUB-VERB AGREE FILES
- This option allows you to change the subject-verb
- agreement files. If you choose to add sentences, the
- last sentence in the file will be shown. You'll then be
- asked to enter new sentence information or press ESC to
- stop. When you've typed the sentence and all its
- associated information correctly press the F1 key to
- store it and get ready for the next sentence. When
- you're done press ESC to stop.
-
- As an example, suppose your sentence is "They ____
- late." Your two word choices will be "was" and "were".
- Since the second one is correct you'll enter the number
- 2 in the last field. Once you've entered all four
- pieces of information and pressed F10, the sentence will
-
-
-
- (bottom of page 27)
-
- be displayed at the top and you'll be asked to enter
- another sentence. When you're done press ESC to stop.
-
- If you choose to edit a sentence, the first sentence and
- its word choices will be displayed. You may press ESC
- to stop, F10 to see the next sentence, or you may make
- corrections then press F10 to store the changes and see
- the next sentence.
-
-
- SCRAMBLED WORDS FILE
- Use this option to make changes to the word files used
- in the Scrambled Sentence option. This file contains
- the scrambled words that you must unscramble to make
- correct sentences.
-
- As always you'll be asked if you want to edit or add to
- this file. After choosing to add you must first enter
- the number of words you want to have in the sentence.
- Then, you can type the words for the sentence. You must
- type the words in correct order. The software will
- scramble them before they are stored. Don't forget to
- capitalize the first word and place a period after the
- last word.
-
- If you choose to edit, all the information will be shown
- on the screen. You can then move around and make
- changes. The only thing you can't change is the number
- of words in the sentence.
-
-
- EXAM FILES
- Use these three options (Exam File Edit, Exam Score File
- Edit and Delete Exam File) to edit the exam files. The
- score file edit function can only be used to remove old
- scores from the score file. You can not change the
- scores.
-
- When you choose the Exam file Edit option you'll first
- be given a list of the files by file name. To select
- one of these files for editing, highlight it then press
-
-
-
- (bottom of page 28)
-
- ENTER or the left mouse button. After you press ENTER,
- the exam name will be listed and you'll be asked to make
- corrections. When you're done just press ENTER. If
- it's already correct you don't have to retype it.
-
- Next, the first question will be printed along with all
- 5 of its possible answers and the number of its correct
- answer. You can move the cursor around on the screen
- using the arrow keys. You don't need to retype
- everything. Just move to the error, make the correction
- and then move to the next error. When you've made all
- the corrections press the F10 key.
-
- The second question will be displayed next along with
- its possible answers. Make the changes and press F10
- again. If no changes are required just press F10 and
- the next question and answer set will be displayed. If
- you finish editing before you get to the last set just
- press the ESC key.
-
- When you choose the Exam Score File Edit option you'll
- again be given a list of files to choose from. After
- you choose a file by highlighting it, press ENTER or the
- left mouse button. All the scores in that file will be
- displayed and you must decide if these are the scores
- you want to remove. If yes, press Y. If not, press N.
- If you choose yes, all the scores in that file will be
- removed.
-
- Choose the Delete Exam File option when you want to
- delete an exam file and it's score file. Choose this
- option and a list of exam files will be shown. Choose
- one using the keyboard or mouse and it will be deleted
- from your disk.
-
- Remember to keep knowledge of this file-change utility
- from your children. A child could use this program to
- destroy your files. Always keep a backup of the
- software so that if the data files get corrupted, you
- can replace them.
-
-
-
- (bottom of page 29)
-
- SOME FINAL NOTES
- I hope you enjoy this software and your children learn
- much from it. I'll continue making additions,
- improvements, and corrections. I believe it already is
- the most comprehensive educational software available.
- Other software packages may be prettier but the fancy
- graphics require huge amounts of memory and, therefore,
- limit the utility of the software. I believe those
- software packages are all bun and very little meat.
- School-Mom is designed to have just the right amount of
- both to make it useful and attractive.
-
- This software is dedicated to three people. First, to
- my wife for her patience as I've worked late nights and
- early mornings for the last 5 years writing this
- program. Second, to my 9-year-old adopted son who
- provided the motivation for this software. And, third,
- to the unwed teenage girl who gave birth to our son then
- gave him to us rather than choosing to terminate his
- life.
-
- I HAVE WORKED VERY HARD TO GET ALL THE BUGS OUT OF THIS
- PROGRAM. HOWEVER, I CAN NOT GUARANTEE THAT NONE EXISTS.
- WHEN YOU USE THIS SOFTWARE YOU MUST DO IT AT YOUR OWN
- RISK. I ACCEPT NO RESPONSIBILITY FOR DAMAGE THAT MAY
- OCCUR AS A RESULT OF ITS USE.
-
- Dr. Andrew Motes
- Associate Professor, John Brown University
-
- All rights reserved, 1993 MOTES EDUCATIONAL SOFTWARE
- PO BOX 575
- Siloam Springs, AR 72761
-
-
-
-
- (bottom of page 30)
-
-